Creative Control

Control.

I’ve been thinking a lot about that word lately. The theme of control has come up again and again in my design work. For a long time, I’ve thought of control as the other half of “creative control.” I saw control in a design context as the ability to decide an object’s color, or the amount of kerning in a title. Lately, however, control has taken on a very different meaning.

In design, control is so rarely about the inconsequential creative details. It is instead about about the ability to act and navigate without interference. Even more significant, control has become more about an inability to control how the ideas and actions of others and their affect on how a design evolves. It becomes less about what we are able to control and so much more about what we are not able to control. For every precaution we put in place, life seems to have a way of throwing a wrench in the mix.

How much, then, does control affect creative control?IMG_20160325_154625_279

Case and point: Since January of 2016, I have been working in a local charter school prototyping the Spark Corps design education curriculum. For almost one year, I have been part of a team working hundreds of hours on a 5 month long curriculum. We are taking on the seemingly impossible task of using design as a vehicle for behavioral change. Can design build teamwork skills? Can design increase self-esteem? Can design foster the development of empathy? We said, “yes,” to all of these questions. When you spend as much time as you have on a project this complex, you have to say, “yes.” The moment you start to question yourself, you’re done for.

But what happens when you put this labor of love and hope into the hands of 6 unpredictable little humans. What happens when your design is confronted with unabashed, honest, and ruthless feedback. If a kid is bored, they tell you. If they think your worksheet is stupid, they tell you. If they don’t want to complete a task, they tell you. The user will take your gift to the world and crush it, twist it, mash it, and spit on it.

On top of this, what does the day look like if you run out of snacks? How do they behave if they failed a test that day? Got yelled at by their parent that morning? Or are fighting with their best friend. How these kiddos react each day so often has nothing to do with the design itself and everything to do with the health of their social ecosystem.

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Finally, what happens when the social ecosystem throws something at you that you could possibly never have predicted?

On Thursday, our agenda included having the students present projects they had spent the past 3 weeks developing. I came into the room ready to set up only to find that the storage unit which held each of the projects was empty. To the naked eye, these projects looked like a heap of trash. To my students, they were classrooms of the futures, recreation centers, and playgrounds. I sat stunned. Each project was gone, and none of the 10 teachers, staff of administrators I spoke with had any idea where they went.

The most surprising thing ended up being not even about the missing work, but about my students’ reactions. They were devastated, upset and angry. For 3 weeks, all I had heard about was their boredom. But now? I suddenly saw how proud of their work they had actually been.

So, I did what any good designer would do and utilized the resources around me. In 30 minutes, each team had created a new poster, and they were in their seats ready to present. The day was shaky at best and emotions were on edge, so I was definitely happy to see 5:00 roll around. But, I came out the other side and in one piece (with only a minor bruises).

What does this all mean, then? Honestly, I have no idea. I think the best thing we can do as designers is not to prepare for every possible scenario or overly orchestrate any given design. The best we can do is be comfortable with the fact that there are things about our design that will always be out of our control. All we can do is prepare to the unexpected and be ready to adapt when it inevitable arrives.

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Caution: New Teacher Crossing

As I looked around the room, a feeling of terror sat in the pit of my stomach.

D was yelling at L because L was “doing it wrong.”. N had decided at literally the very last minute that she didn’t like the idea her and M had been working on for the past 3 weeks. M stood in horror as she saw her precious project dismantled. T and Y sat in the corner wrapping duct tape around a table leg that would inevitably take ages to remove. To top it off, the administrator I had invited to come watch our presentation had arrived 10 minutes early and looked around the room in a state of shock and disbelief attempting to avoid eye contact with me at all costs.

Was this life as a teacher?

For the past 10 weeks, I have been working in an Atlanta charter school prototyping and refining a design education curriculum. On this particular day, we were giving the final presentation of our Rube Goldberg contraptions. The prompt had been to use a variety of recyclable materials to create a contraption that turned on a light.

A day ago, it seemed like everything was right on schedule. The day of? Well, it was chaos. To make a long story short, we got through the presentations, the administrator observed, and all students made it out of the class with all limbs in tact. It was all I could hope for.

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These past few months have been some of the most mentally exhausting, emotionally trying and incredibly profound months of my professional life. Some days, I feel like I am a professional cat herder. On these days, nothing I says sticks and my kids test and try every button they can get their hands on.

Then, on other days, the information sticks. In fact, the information I thought they were ignoring on the other days resurfaces. WAIT?! You were listening when I taught you what artifact analysis was? And, you want to take some time to yourself to brainstorm new solutions? Yes, please do!

On these days, I cry internal happy tears and do a happy dance. On these days, I watch kids from rough homes give kind and insightful critique to their peers. On these days, I see a kid with severe ADD and ADHD build and ideate better than professionals 15 years his senior. On these days, I watch as students turn cereal boxes into cities of the future and discarded toys into the next great idea.

While I am by no means a professional teacher, my brief time in the classroom has given me profound insights into the challenges facing students, teachers, and families through the lens of education. Despite these challenges, I am hopeful and optimistic. Day by day, I am seeing incremental changes in the skill and insights of my students. Day by day, I am seeing them actively engage with design and reap the benefits of its methodology.

So, wish me luck! If you would like to know more about what I am doing or the details of the design curriculum please comment below of send a private message.

Cheers!

 

360 Degrees of Design Education

They (whoever “they” is) say that things in life have a way of coming full circle. This has never been truer than for me at this very moment. In about 12 hours, I will start semester number four of grad school, and in about 18 hours, I’ll switch roles transforming from student to teacher.

A brief back-story, for the past 8 months, I’ve been a project lead on a series of design education materials. In the fall, we were able to make friends with administrators at Kindezi Charter School’s. This relationship helped facilitate the development of a design education curriculum with the intention of being taught in a classroom environment.

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These efforts have resulted in a 70-hour, and 5-month curriculum that spans the design process and immerses kids ages 8-12 in everything from product design to branding. Tomorrow, I will be piloting this curriculum with the first batch of students in hopes of testing and refining it’s content.

Now, this whole thing is incredibly surreal. Barely 2 years ago I pressed the submit button on my Georgia Tech application. A year and half ago, I took my first design class, and just 8 months ago I got my first design job. In hardly any time my life as a designer has catapulted from not knowing what “Eames” meant to prototyping my own design process.

I feel as though tomorrow is my design due date—that, for two years, I’ve been growing and developing my design knowledge and tomorrow I become a design parent. While I can’t pretend to know what parenting is like, I am filled with anxiety, self-doubt and the sneaking suspicion that these kiddos will see right through me. What, anyways, makes me qualified to teach design? What do I know? I still can’t even articulate the difference between UX and UI!

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Yet, despite these fears and anxieties, I am comforted in my love and passion for design. This is perhaps one of my favorite things about design: Success as a designer lies in one’s ability to admit fallibility. It is in the moments we open our minds to the things gone wrong and items left out, that we let in tremendous insights and monumental improvements.

So while I will be Ms. Miller for the next few months, I can wait to also usher in a new group of designers who I can empower to help make this curriculum the best that it can be.

Wish me luck! Also, if any teachers are reading this, I would love any pearls of wisdom or teaching resources you might have.

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Growing Pains

Last May, a good friend introduced me to local designers Joyce and Meaghan at a regional design conference. For the next 2 hours we talked about our love of cats, our favorite places to eat in Atlanta, and this little side project they had started together.

What this project ended up being was Spark Corps. Its mission was simple, but lofty: help designers help the world. This little idea that was sparked how many ever years ago is now an exciting and green, little design studio in the heart of Atlanta. Spark Corps isn’t even a year old (and my time there even shorter!) but it is already full of potential. These past few months have been fraught with growing pains, missed steps, and the challenges that come with starting any new venture. But each of these has also been accompanied with little victories and marks of progress.

I think that when I started, I thought I would spend my days developing stunning visuals and falling in love with the design process all over again. Instead, I spend my days cold-calling potential clients, devising project budgets, and providing a space for Spark Corps’ organizational philosophy to grow and flourish. I spend my days as a businesswoman just as much as I do as a designer. The real crazy thing is that I sort of love it.

Ironically, for years I fled from the world of business. I grew up wanting to be an artist, or teacher, or maybe I would just travel the globe leaving all worldly possessions behind. But this desire to flee was forcing me to deny part of who I was. It was forcing me to deny my history and my heritage. My ancestors range from leading architects to pioneering pharmacists, from brew master to politician.

Big or small, my blood pulses an entrepreneurial spirit, and those who had the desire to use their minds and passions to create something. In their own way, they were designers.

So, while deliberating over emails, writing proposals, and pitching new work might not be as sexy as designing beautiful visuals, I feel like I am paying tribute to my own heritage. I’m helping build something.

They don’t look that fierce, but they’re pretty shrewd business leaders!

The First Year: My First 12 Months as a Designer

When I began writing this, it was 11:15 on a Sunday night. In a little over 12 hours I would begin a new school year. In no time, a new year of sleepless nights, coffee binges, and creative endeavors would begin. Quite honestly, I have no idea if I’m prepared. I think I am, but that’s only speculation at this point.

Just 12 months previously, I was a new and burgeoning designer. I was as green as the Atlanta kudzu, overly ambitious, and feisty as all get out. Well, I’m still overly ambitious and I am still feisty as all get out. This time, however, I have come prepared with a few life lessons a firmer grasp of what it means to be a designer in 2015.

The following is my list of 12 things I’ve learned in my 12 months as a designer.

1. It’s not personal. It’s design: At the end of the day, you are designing for the masses, or whatever your population might be. As tempting as it might be to invest your full self into the work, just remember that you are not designing for you. You are designing for them.

2. If you believe in it, fight for it: You are the one who has put in the blood, sweat and tears into your project. So, you know better than anyone what the direction of that project is. You have a spine. Use it.

3. But know when to listen: One of the amazing tings about design is that you are always learning. As much as you think you know, you don’t know everything. It’s critical to learn when you’ve reached these points and when it’s time to start listening and stop defending.

4. Over communicate: As much as you might think, not everyone around you is a psychic…and that is ok. Know who you are talking to, and how to talk to them. When you’ve mastered this, you will have mastered design.

5. Criticism is not an attack on your idea. It is an attack on the presentation of your idea: This is an important one. Naturally, we become invested in our work, but even the best ideas will be passed on if they are not communicated properly. You can never assume that your audience will “get” your idea. So, don’t take criticism personally. Think of it as a chance to improve the communication of you concept.

6. Know who your “client” is: There have been plenty of times when I thought I knew the problem, only to find that I hadn’t really listened to the needs of the client. Sometimes, we have to put our needs on a shelf and concentrate on the task at hand. This is ok…In fact, this is normal.

7. Know how to sweet-talk the above-mentioned “client.”: Sometimes, the client is wrong. Of course, never tell them this. That being said, however, sometimes you need to think critically about how to get the right idea across while still making the client think it is their idea. This isn’t easy…but you’ll get the hang of it.

8. The pig always looks better with lipstick: Appearance means more than is should. A beautiful idea is beautiful. But even a bad idea still looks good with a little bit of polish.

9. But at the end of the day, a pig is still a pig: In the long run, a good idea will always beat out a “pretty” idea. It just will.

10. Procrastination will never give you what you want: When you have learned how to manage your time, please let me know how you have done this. I am still working on this skill.

11. Get out of the studio! NOW!: There is a whole world outside of the studio. I get it. There are a lot of things you have to do—renderings, portfolios, models, etc…Here is the thing, though, you are designing for people and not other designers. GET OUT OF THE STUDIO and learn about the people you are designing for. If this means avoiding class work for the sake of “research” then so be it. Own it.

12. It’s only design: I love what I do, and so should you. But, at the end of the day, we are designers. We are not solving the Iran nuclear crisis or writing hunger policies in Nairobi. We are designers. Love what you do and make the best of your skill set. If you are passionate and show up, the rest will fall into place.

I hope these have helped! Keep on truckin’, my design warriors. I believe in you.

The Real Value Add of Design

A few weeks ago, I had a whim.

I wanted to see if I could utilize the local Museum of Design Atlanta for a design education project we’ve been working on. A few emails later, myself and the Spark Corps team were in the office of Executive Director Dr. Laura Flusche. As we discussed our project and our goals, we began a larger discussion on design education and its relevancy in the Atlanta community.

Dr. Flusche began telling us about a design education workshop she had led in a low income school district. From a designer’s stand point, the event had gone fine. The children were somewhat engaged, the teachers were content, and there were no major mishaps. From a designer’s stand point, it also could have gone better. That’s our curse. Things can always be better.

Her team left the school, and returned to the office. Over the course of the next few weeks, Dr. Flusche was shocked with the range of positive feedback she was receiving. Suddenly, she had calls from The Boys and Girls Club Atlanta, The United Way Atlanta, YMCA, and other regional community organizations. All of these groups wanted to talk about her design workshop in the school.

Here’s the thing, though. They didn’t want to talk to her about design. They didn’t want to talk to her about the quality of the outcomes, the rigor of the methodology, or the outlet for creativity. Theses organizations wanted to talk to Dr. Flusche about teamwork, empathy, confidence, and pride.

Designers love design, and rightfully so. I love this career I have chosen, and could go on about all the reasons why designers deserve a place at the table. Yet as the five of us sat around MODA’s table we all took a moment and sat on her words. We had almost 50 years of design experience between us. How had we never seriously considered the benefits of design that were not design related?

The value add of social skills are an untapped aspect that designers need to start using when promoting the value of design. We are excellent at promoting the value of our designs. So, let’s be smarter about how we promote the value design itself. How does design teach children the skills to become leaders in their community? How can design empower groups of young people? How can design build confidence, empathy and compassion in those who need it most?

Countless community organizers, organizations and non profits operate around the country promoting these values. How amazing would it be for designers to lend their skills and expertise to enhance the efficacy and mobility of these groups?

Some food for thought.

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Our own design team brainstorming how to use design as tool for social development

You Know You Love Your Job When…

A few months after my 14th birthday, my dad looked at me and said, “Well, it’s about time we get you a job.” So, he opened up the paper to the classified section, looked at who was hiring a 14-year-old without a car, and, the next thing I knew, I was talking to Mr. and Mrs. Nelson who owned a local apple orchard. For the next 5 months, I stocked shelves, made caramel apples, and helped clean apples. Over the next 12 years I served beer at a local race track, catered at a ritzy events center, ran summer camp programs, and even rubbed elbows with a president.

But all of these experiences were jobs. I never felt like they were my career. I don’t regret any of my experiences, and, in fact, some of my jobs have been profoundly transformative. However, I have never “loved” my job. That is until this summer. My first summer as a design student, I am interning at a local design firm in Atlanta called Spark Corps. For the first time in a long time, I wake up each day, excited to go to work and energized even when my brain is fried. In my 12+ of paying into social security I have never felt these feelings. Could it be that I love this job?

You know you love your job when…

1. It doesn’t feel like work. You know the saying “if you love what you do, you’ll never work a day in your life”? That’s sort of how I feel. I wake up each morning with a game plan and to do list I genuinely want to accomplish. The work I leave on my desk at 5pm keeps me up at night in a good way and I look forward to coming in the next morning to pursue the genius idea that came to me at 1:00am. (Also, I may or may not have willingly done work after work hours…just dont tell!)

2. The people you work with support you. Every day, I am in awe of the people I work with. I work with people who will be making silly jokes one minute and then whip out the most incredible designs and visuals you have ever seen. I work with young, energetic, and intelligent adults who are passionate about design and want to better their craft. They also recognize that I am just starting my design journey, and through that recognition have been kind and patient with me as I get over my learning curve.

3. The work you are doing is significant. My greatest fear as a designer is to wind up in front of Solid Works designing pointless widgets for Target’s Dollar Spot. I have yet to feel that this summer. My projects range from public transit initiatives to a global vaccination program. This is the kind of work that I came to grad school for, and (at the risk of sounding so basic) I feel blessed for being put in this environment. I’m reminded about a post I wrote this past winter, and love seeing how with some persistence, and luck things end up coming full circle.

4. Your superiors push you. This is another big one. I work for leadership that push me and test me. They want me to grow and become a better designer. If I fail, I take responsibility. But when I am on the ground, they are there to pick me up, talk through what happened and send me on my way with the next plan of attack. This support and accountability makes me want to be a better employee and, therefore, produce better work.

5. You are given responsibility. I am going to be completely honest. Other than my personal accounts and some dabbling at previous companies I am pretty average with social media. So when on my first day, my boss told me to start managing the social media accounts, I was a little nervous. Not wanting to let her down I started reading social media blogs, looking at strategies for collecting followers, and putzing around with the Tumblr and Square Space. Before I knew it I was a self proclaimed social media queen. And, while I do not try and pass myself as the next Mark Zuckerberg, I will say I might be better at this that I thought.

5. You have a voice. This may be the most important one for me. If I have an idea, I feel free to express it. If I take initiative and follow a lead not suggested by my boss, chances are good that initiative will be rewarded. If things go south, then we chalk it up to experience. This doesn’t mean that I am allowed to run my mouth. It simply means that I am in an environment in which my intellect is valued and I was not hired to merely produce and churn out other people’s designs.

6. There is lots of free food. Ok, so maybe this isn’t a deal breaker, but I am under the belief that there is a direct correlation between a healthy work place and copious amounts of free food. I know that correlation does not equal causation, but I’m just saying.

I am sure there are things I am leaving out, and I am sure that I will not love my job every day. That being said, I am thankful for this opportunity and excited to see where the summer leads. With that in mind, I ask that you invest in something that you love. Maybe its not your job, but I believe that everyone should have something to get them excited about the day. It’s a big world. Go find your passion.

Walkable Cities and Shouting “Fire!” in a Crowded Theater

The phrase “shouting fire in a crowded theater” was coined in the 1919 Supreme court case of Schenck v. United States. In this case, Justice Holmes makes in his analogy that the protest of the WWI draft by Charles T. Schenck was akin to shouting fire in a crowded theater. In other words, it was the creation of unnecessary panic. To quote the indelible Wikipedia:


“Holmes wrote of falsely shouting fire, because, of course, if there were a fire in a crowded theater, one may rightly indeed shout “Fire!”; one may, depending on the law in operation, even be obliged to. Falsely shouting “Fire!” in a crowded theater, i.e. shouting “Fire!” when one believes there to be no fire in order to cause panic, was interpreted not to be protected by the First Amendment.”


Over the past week, I have been muddling over this phrase and its function. If Holmes is correct, then we should assume that false claims are careless. This I can agree to. But as designers, could it also be argued that we make false claims on a regular basis. The livelihood of many designers relies on their ability to stir a frenzy and need in the masses. In fact, many professions rely on this. From politicians and journalists to advertisers and lobbyists, these parties thrive off of bringing order to disorder but are often the creates of the disorder in the first place. That’s what makes them good at their jobs.

How, then, do we distinguish from a farce and the truth? When we are surrounded by the next best solution to a problem that didn’t exist in the first place, how do we know when there is a problem in the first place?

This brings me to today. I recently began a summer internship, and will likely be working on a project with the city of Atlanta’s transit department (I’d love to say more, but cant disclose any details yet!). In planning our proposal, the design team met with local designer and transit advocate Alison Tallman.

We talked at length about applicability of good local transit and the public reputation of Atlanta’s current system. Alison turned me on the phrase “Transit Oriented Development,” or TOD, and one of its biggest supporters Jeff Speck. In his TED Talk, Speck eloquently talks about the radical changes that can happen in a city when we start to prioritize people over cars, sidewalks over turn lanes, bus routes over rush hour traffic. He advocates for building centers around transit stations, rather than supporting urban sprawl. In his aptly titled book, “Walkable City” he goes into detail about the revitalization of urban communities and the importance this will have as record numbers of people move back into urban environments.

My research also led me to a talk by former New York City transportation commissioner, Janette Sadik-Khan. She echoed Speck’s sentiments and furthered by highlighting examples of New York investing in pedestrian and bike traffic over that of cars. I highly recommend watching both of their talks if you are interested in transit issues.

Commissioner Sadik-Khan and Speck bring up incredible valid concerns and make compelling calls to action. They present a very real need for TOD and support it with substantial research. So, why then, is there not a greater alarm. Who is shouting fire? Perhaps this is the greatest issue. We as a culture are saturated with calls to action. At every turn our attention and heart strings are asked of. Sometimes for very real causes, and sometimes not. Its left to us to wade through the pool of marketing to figure out what is actually a fire, and what is just hot air. Its exhausting and overwhelming.

I truly believe that at the end of the day, the public wants to do the right thing. How then, can design communicate the importance of TOD without overwhelming. How can we empower the residents of  urban communities to advocate for walkable cities, and in turn allow them to live more productive and health lives.

Well, sound the alarm. It’s time to light a fire. We just want to make sure that no one is burned in the process.